The deck I played was a slight variation of Liefweir's mage/dark attack deck. It really is a lot of fun to play, and can catch people off guard... at least in the first few rounds. It putters out pretty quickly when the opponent gets some opposition in the way of creatures on the board. Also I noticed if you don't draw your share of creatures, your toast.
I don't really play a lot of LON so I didn't go into the tournament expecting a whole lot. Really, I was hoping mostly to see what else is out there and to learn some new strategies.
The Tournament
Round 1: Ironmage
Poor guy... It appears he had two bad draws in a row. I had a really good draw. Knocked half his health away round one. After that, he just had quests to play. It was an easy win.
Round 2: Dannynine
This fellow was playing a mage/creature deck too. He started to get the creature advantage mid game. I pulled an Assault to bypass his creatures for the win.
Round 3: Nikanson
I think this person was playing the Fiery Avenger fighter deck. He played a quest to search his library for the Katana of Pain... which seems to me to be in line with this deck build. His deck either stalled or ran into power issues. I forced him to keep playing his Elven Priest each round by killing it as soon as it appeared. It was just a matter of time before he lost due to his other flank having no defense.
BTW, there were a lot of people complaining about this deck in the Tournament chat. I haven't really played against this deck... is it that bad?
Round 4: Dunhere
My first loss! This fellow was playing a dark Priest unit attack deck. He was running Sidestep, Wandering Spirit, Gnoll Runner, Courage, Enduring Breath, Orc Swordmaster, and Chipped Bone Skeleton. The Wandering Spirit seems to be a really nice card. I think I will re-evaluate my build and see about adding these. Anyway, I had no creatures and he overwhelmed me. He also had a sidestep handy every time I went to attack him, which didn't help my cause.
Round 5: Banecrow
They were playing a Fighter fast attack deck. They used the card draw avatar. This game was back and forth him clearing out my side, then me clearing out his. In the end I think my extra power won out... I was able to produce more creatures than him. I imagine there is a trick to his deck (hence him needing card draw) but I never saw it.
Round 6: Ibbin
My first match against a priest quest deck! I have built and played one of these myself, so I know they can be quite powerful. The strategy of this deck is shutdown the opponent by not allowing them attack, and preventing damage. I think the key to beating this deck is a lot of damage early on. So, I beat a large portion of his health down the first few rounds, before he started playing Tranquility and Divine Aura. At this point, I just attacked when I could, to get a precious few more hit points down. When there were only three left, Sunstrike, for the win!
Round 7: Tenladarr
This fellow played an interesting scout deck that had a few tricks. First off, they were playing a quest called Job of the White Rose. I played a unit here to perform a raid and was quite shocked when he exerted it! This was the first time I have seen this quest in action. The next trick was the ability Deftdance. I merrily attacked his avatar without realizing he had a two defense bonus without doing anything! Man... another unit down the drain.
I think he may of had some bad draws because he really only played quests in the first few rounds. I was able to knock him down, and played Shock of Fire to get his last health.
Round 8: Louie
Loss number two. They were playing a priest unit attack deck with the power per quest avatar. He got two quests down to my none, and simply got more creatures out than I could handle. He was playing Orc Fanatic, Terror Wraith, Chipped Bone Skeleton, Fallen Orc, and Enduring Breath. The Terror Wraith can be brutal when matched with damage dealing units (such as Chipped Bone Skeleton in this case), there is no counter attack... even if you have units surviving the attack.
Looking back, this appears to be the second time I have encountered this deck. My first being in round 4. Both of my encounters were losses. I think I need to refine my deck against unit attack decks.
Round 9: Window
Loss number three. This person was playing a mage attack deck but was more focused on items to help avatar attack; for example she was running Brittle Bone Wand. It was a very close game... I had her down to one health before she finished me off with an Igneous Adept and a five damage on my avatar. If I had gone first I may have won, but I suppose it doesn't matter too much now.
I really think the person who goes first has the advantage in these fast unit attack decks. They get the damage out first and they get the power sooner. The person going second gets two extra cards... but I'm not sure the trade off is equal. I suppose if you play hidden cards you could feasibly get an extra card out if you are second... I will have to think on that.
Round 10: Silver
Another priest attack deck! Another loss! All I got were a bunch of Pierce's and Hamstring's... it was a very sad state of affairs. Also, I didn't see a single ability until my last draw; and it was way to late by then, my opponent already had too much out. Oh well... what can you do...
The Winners
1st: Wiznut
2nd: Arge
3rd: Icut
4th: Mindori
5th: Louie (who I played in Round 8)
Summary
The avatar that gives you one power per quest is over powered. There were two classes of players I saw: those that used it (the winners) and those that did not (the losers). I experienced first hand in all my losing games the power of that avatar... extra power means you win. I was playing this avatar too, but my abilities didn't show up in a number of games I was playing. There is simply no reason not to be playing this avatar right now.
Priest unit attack decks appear to be on the rise. It seems priest's are no longer relegated to questing... I encountered three of them this evening. Whether they are good or not, it does not matter, you had better be prepared for them.